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Download maya 3D cartoon male Characters model download

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7-12-2012, 07:23

Digital Tutors - Creating Cartoon Characters in Maya 2013

Category: eBooks | views: 1154

Digital Tutors - Creating Cartoon Characters in Maya 2013
Digital Tutors - Creating Cartoon Characters in Maya 2013
English | h264 1280x720 15 fps | AAC 188 Kbps 44.1 KHz | 3.41 GB
Genre: eLearning


In this series of Maya tutorials, we will go step-by-step through the process of building and texturing a child character in a cartoony style. Cartoony, stylized characters are prevalent in the world of TV and film CG, as well as video games. These types of characters are a lot of fun to build, but they do present their own set of challenges.
19-09-2012, 13:32

Digital-Tutors – Creating Stylized Males in Maya

Category: eBooks | views: 568

Digital-Tutors  Creating Stylized Males in Maya

Digital-Tutors – Creating Stylized Males in Maya
Audio: aac, 44100 Hz, stereo | Video: h264, yuv420p, 1280x720, 15.00 fps(r)
Intermediate | 4h 04m | 1.77 GB | Project Files 13 MB | Required Software: Maya 2013, Mudbox 2013
Genre: 3D

In this series of Maya tutorials, we will create a stylized male model in Maya from scratch. A lot of modeling these days is done in applications like ZBrush or Mudbox where highly detailed characters and creatures are a common sight. But all-in-one 3d applications like Maya are still great tools for building stylized characters. In this course we will go step-by-step through the process of creating a 3d model based on the finished product of the Creating Stylized Male Character Concepts course. We will start by using reference images as a guide and then proceed to use Maya’s powerful modeling tools to build all of the geometry for our model.
19-09-2012, 15:58

Creative Development - Crafting Characters from Design to Composite in ZBrush and Maya

Category: eBooks | views: 230

Creative Development - Crafting Characters from Design to Composite in ZBrush and Maya

Creative Development - Crafting Characters from Design to Composite in ZBrush and Maya
English | .flv 1127 kbps | 1280 x 720 15fps | aac 44,1kHz stereo | 4h 34mn | 2.32 Gb

In this tutorial we will take a global look at all the techniques required to do the models, textures, and shading for a character. We will start by taking a brief look at the concept and references, then start to model from scratch in ZBrush using a ZSphere structure. After reaching a certain amount of detail we will retopologize our character and refine the model before exporting the displacement maps into Maya
19-09-2012, 08:29

Digital Tutors Cartoon Character Rigging In MAYA-AG

Category: eBooks | views: 612


Digital Tutors Cartoon Character Rigging In MAYA-AG

Digital Tutors Cartoon Character Rigging In MAYA-AG
ISO | 2.62 GB
19-09-2012, 16:37

Digital Tutors - Creative Development: Crafting Characters from Design to Composite in ZBrush and Maya (2012)

Category: eBooks | views: 143

Digital Tutors - Creative Development: Crafting Characters from Design to Composite in ZBrush and Maya (2012)

Digital Tutors - Creative Development: Crafting Characters from Design to Composite in ZBrush and Maya (2012)
English | .flv 1127 kbps | 1280 x 720 15fps | aac 44,1kHz stereo | 4h 34mn | 2.32 Gb (With Project Files)
Required Software: Maya 2012, mental ray, Mudbox 2012, ZBrush 4R3, Photoshop CS5, Alchemy, Shave and Haircut
Genre: Tutorials

In this tutorial we will take a global look at all the techniques required to do the models, textures, and shading for a character. We will start by taking a brief look at the concept and references, then start to model from scratch in ZBrush using a ZSphere structure. After reaching a certain amount of detail we will retopologize our character and refine the model before exporting the displacement maps into Maya. We will then paint textures for the accessories on our character and create some shaders.
30-06-2013, 17:53

CartoonPaint - Lighting the Cartoon Creatures

Category: eBooks | views: 220

CartoonPaint - Lighting the Cartoon Creatures
CartoonPaint - Lighting the Cartoon Creatures | 384 MB
English | over 2 hours | AVC1 1280x720 15 fps | AAC 96 Kbps 44.1 KHz
Genre: eLearning | Software Used: Corel Painter, Adobe Photoshop

In this training series Chad walks you step by step in how he applies light values and dark values to shade and light his characters.

The Right Color - Using the right colors while creating your highlights and your shadows allows his characters to pop off the page.
1-01-2013, 16:42

Digital Tutors - Rigging Cartoon Characters in CINEMA 4D R12

Category: eBooks | views: 558

Digital Tutors - Rigging Cartoon Characters in CINEMA 4D R12
Digital Tutors - Rigging Cartoon Characters in CINEMA 4D R12
English | VP6 1280x720 15 fps | MP3 128 Kbps 44.1 KHz | 2.87 GB
Genre: eLearning


In this CINEMA 4D tutorial, you will learn tools and techniques for rigging cartoon characters in CINEMA 4D. This tutorial will guide you through the process of creating a cartoony control rig in CINEMA 4D. Step by step, we will create a rig that will generate cartoon-like flexibility. We'll learn how to create intuitive, animator-friendly controls and how to build a bendy limb rig. We will learn how to create an advanced squash and stretch spine rig with volume controls. We'll create a flexible, counter-rotation arm rig to preserve the upperarm as it twists, and learn how to skin to a cage to work smarter and more efficiently. Overall, we'll make sure our rig is robust, to endure through extreme conditions.
19-09-2012, 16:33

Digital-Tutors - Creative Development - Crafting Characters from Design to Composite in ZBrush and Maya

Category: eBooks | views: 143

http://i.imm.io/Dg4J.jpeg

Digital-Tutors - Creative Development - Crafting Characters from Design to Composite in ZBrush and Maya
English | .flv 1127 kbps | 1280 x 720 15fps | aac 44,1kHz stereo | 4h 34mn | 2.32 Gb (With Project Files)
Release Date: July 1, 2012 | Author: Jean-Michel Bihorel
Required Software: Maya 2012, mental ray, Mudbox 2012, ZBrush 4R3, Photoshop CS5, Alchemy, Shave and Haircut
Genre: Tutorials

In this tutorial we will take a global look at all the techniques required to do the models, textures, and shading for a character. We will start by taking a brief look at the concept and references, then start to model from scratch in ZBrush using a ZSphere structure. After reaching a certain amount of detail we will retopologize our character and refine the model before exporting the displacement maps into Maya. We will then paint textures for the accessories on our character and create some shaders. Also, we will take a look at the new FiberMesh features of ZBrush to comb the mustache of our character. Finally we will make a pose and render a picture with our character to present it as a final product. This is not designed to be a step-by-step tutorial but it will cover a lot of concept and techniques. It is not an entry level tutorial, but for users who have a good understanding about Maya, ZBrush, Photoshop and Mudbox.
3-04-2013, 05:37

Draw Slim Male Characters - Toonboxstudio

Category: eBooks | views: 409

Draw Slim Male Characters - Toonboxstudio
Draw Slim Male Characters - Toonboxstudio | 1.84 GB


Learn how Paris Christou designs the "SLIM MALE CHARACTERS!" with over 4 Hours of video footage and commentary.

The Characters in this course are based on a young teenage Hero who works back stage at a theatre who then finds out that the Villain, "a crazy magician" has enslaved many bunny rabbits to pull out of a hat in every magic show he performs. Having pre-planned the characters and personalities for a story.... makes life very easy for a character designer to start developing. Paris Christou takes all the imaginative information of each character and demonstrates the stages to design the Hero and the Villain.
19-09-2012, 16:09

Digital-Tutors - Creative Development - Crafting Characters from Design to Composite in ZBrush and Maya

Category: eBooks | views: 130

http://i.imm.io/CLGR.jpeg

Digital-Tutors - Creative Development - Crafting Characters from Design to Composite in ZBrush and Maya
English | .flv 1127 kbps | 1280 x 720 15fps | aac 44,1kHz stereo | 4h 34mn | 2.32 Gb (With Project Files)
Release Date: July 1, 2012 | Author: Jean-Michel Bihorel
Required Software: Maya 2012, mental ray, Mudbox 2012, ZBrush 4R3, Photoshop CS5, Alchemy, Shave and Haircut
Genre: Tutorials

In this tutorial we will take a global look at all the techniques required to do the models, textures, and shading for a character. We will start by taking a brief look at the concept and references, then start to model from scratch in ZBrush using a ZSphere structure. After reaching a certain amount of detail we will retopologize our character and refine the model before exporting the displacement maps into Maya. We will then paint textures for the accessories on our character and create some shaders. Also, we will take a look at the new FiberMesh features of ZBrush to comb the mustache of our character. Finally we will make a pose and render a picture with our character to present it as a final product. This is not designed to be a step-by-step tutorial but it will cover a lot of concept and techniques. It is not an entry level tutorial, but for users who have a good understanding about Maya, ZBrush, Photoshop and Mudbox.
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