19 September 2012
RENDERER ENGINE INDEPENDENT
It don t handles real 3D data, 3D meshes are not needed anymore, you can share your project without share your meshes! It only takes some pre-rendered images and some passes of our (fast) Modo 501 pass or MR special shader.
FULLY GPU ACCELERATED
All the process is made in your GPU through 32 bit internal buffers using the size of the viewport, but your images can be saved in full input size.
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